William Cobb

Bodyguard for Thomas Wayne Jr.

Description:
Value Rating Statement
Ethics d6 I am a gray son of Gotham.
Glory d4 My name will be whispered for eternity.
Hope d8 The Court knows what is best for Gotham.
Individuality d10 I am but a tool.
Justice d6 Gotham is not a just place.
Love d10 I will serve until I die.
Relationship Rating Statement
Bane d4 The perfect pawn.
Black Mask d8 Is not long for this world.
James Gordon d6 Must lead the GCPD once again.
Ra’s al Ghul d10 Knows to never oppose us.
Talia al Ghul d12 Is blind to the truth of Gotham.
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Brimstone d10 A tool to harm Son of None.
Delta d6 Is blindly doing our work.
Jape d8 Needs to be locked away.
Sleeper d4 A government puppet.
Son of None d12 Is unworthy of the title Talon.
Tsunami d6 An outsider to our city.
Vagabond d8 Oversteps his bounds too often.
Asset Rating Description
Agile d12 d4: Reroll a die in an Agile roll when you Choose to drop everything you’re carrying.
d8: Spend a Plot Point to Decrease your opponent’s Physical Complication Pool.
d12: Add a d10 to the Trouble pool to escape—without Giving In—a Contest or Test in which you have used your Agile die.
Athletic d12 d4: Spend a Plot Point to Reroll a die in any Athletic roll.
d8: Earn a Plot Point when you Choose to use brute force instead of finesse.
d12: Add a d6 to Trouble to Increase your Physical Complication Pool.
Cover Story d6 d4: Exacerbate your Mental Complications to Reroll a die while maintaining your cover.
Fanatic d12 d4: Exacerbate your own Physical Complication to Reroll a die for your cause.
d8: Add a d6 to Trouble and Shift a Social Complication to a Mental Complication when you blame someone for setbacks to your cause.
d12: Add a d10 to Trouble to Increase your Mental Complication Pool when confronting enemies to your cause.
Marksman d12 d4: Earn a Plot Point when you Choose to run out of ammunition.
d8: Spend a Plot Point to Reroll a die in a Marksman roll.
d12: Add a d6 to Trouble to Reroll a die in a Marksman roll.
Martial Artist d12 d4: Spend a Plot Point to Reroll a die when you redirect an opponent’s momentum.
d8: Spend a Plot Point to Decrease your opponent’s Physical Complication Pool.
d12: Spend a Plot Point to Increase your Physical Complication Pool.
Soldier d12 d4: Earn a Plot Point when you Choose to follow orders, stick to protocol, or maintain strict discipline when it would benefit you more to do otherwise.
d8: Spend a Plot Point to Reroll any die in a Soldier roll because of your discipline and training.
d12: Add a d6 to Trouble when you draw upon your military expertise to Increase your Physical Complication Pool.
Weapons Master d12 d4: Spend a Plot Point to Decrease your opponent’s Physical Complication Pool against you when you’re armed.
d8: Spend a Plot Point to Increase your Physical Complication Pool when you’re armed.
d12: Spend a Plot Point to make a wild, sweeping attack with your weapon. Roll your own dice instead of Trouble in a Test that each affected character must beat to avoid taking a complication.
Hung Gar d10 d4: Reroll a die when you are in the deep, low “horse stance” and Give your opponent a d6 for your reduced mobility.
d8: Spend a Plot Point to Increase your Physical Complication Pool by planting a solid blow on your opponent.
Northern Shaolin Kung Fu d12 d4: Earn a Plot Point and Give your opponent a d6 when you execute an extravagant attack, risking giving them an opening.
d8: Spend a Plot Point to Increase your Physical Complication Pool when you press an aggressive strike on your opponent.
d12: Spend a Plot Point to take an acrobatic fall and Decrease your opponent’s Physical Complication Pool.
Glide Suit d4 Descriptors: Suit
Limits: Gear
Special Effects: Spend a Plot Point to…
* Join another scene you are not a part of, even if you cannot get there by ground.
Healing Serum d12 Descriptors: Physical
Limits: Cold
Special Effects: Spend a Plot Point to…
* Decrease an opponent’s Physical Complication pool.
* Recover your Physical Complication.
* Ignore hunger or exhaustion due to lack of sleep.
* Ignore the need to breathe in an airless environment such as underwater.
* Return from the dead. You must step this Ability back by a step as a consequence.
Strength Serum d8 Descriptors: Physical
Limits: Cold*Special Effects*: Spend a Plot Point to…
* Perform a fantastic feat of strength.
* Throw or knock another character out of a scene.
* Break through a wall—even a brick or stone wall—to grab a target or object on the other side.
Resources Rating Specialties
Court of Owls 2d12 (Orders, Equipment)
Gotham Media 2d8 (Lies, Truths)
Gotham Officials 2d6 (Control, Presense)
GCPD 2d8 (Corruption, Manipulation)
Haly’s Circus 2d10 (Training, Family)
Queen Industries 2d8 (Weapons, Prototypes)
Wayne-Powers 2d10 (Control, Wealth)
Alberto Falcone 2d8 (Crime, Falcones)
Brian Haly 2d12 (Mentor, Ally)
Copperhead 2d6 (Tool, Idiot)
Frank Boles 2d4 (Drunk, Intel)
Hamilton Hill 2d10 (Corrupt, Control)
Marion Grange 2d6 (Judicial, Moral)
Michael Akins 2d4 (Weak, Face)
Rupert Thorne 2d8 (Crime, Thornes)
Thomas Wayne Jr. 2d12 (Owl, Gotham)
Tony Zucco 2d8 (Crime, Zuccos)
Virgil Black 2d4 (Moron, Information)
William Petit 2d6 (Dangerous, Stockpiles)
Uptown 1d12 (Control, Defense)
Bay Side 2d8 (Control, Defense)
Grant 2d6 (Control, Defense)
North Point 2d6 (Control, Defense)
Randall 2d6 (Control, Defense)
South Channel Island 2d4 (Control, Defense)
South Point 2d6 (Control, Defense)
South PT 2d6 (Control, Defense)
West Village 2d8 (Control, Defense)
Midtown 1d12 (Control, Defense)
Colgate Heights 2d10 (Control, Defense)
Columbia PT 2d6 (Control, Defense)
Fort Clinton 2d10 (Control, Defense)
Red Hook 2d8 (Control, Defense)
Orchard Hotel 3d12 (Control, Defense)
Orchard Park 3d10 (Control, Defense)
The Narrows 2d4 (Control, Defense)
West Side 2d12 (Control, Defense)
Downtown 1d10 (Control, Defense)
Central Hights 2d8 (Control, Defense)
China Basin 2d6 (Control, Defense)
Cobble Hill 2d8 (Control, Defense)
East Park Side 2d6 (Control, Defense)
Sandy Hook 2d6 (Control, Defense)
Upper West Hill 2d8 (Control, Defense)
West Chelsea Hill 2d10 (Control, Defense)
North Shore 1d12 (Control, Defense)
West Shore 1d12 (Control, Defense)
The Palisades 2d12 (Control, Defense)
East Shore 1d12 (Control, Defense)
Gotham Sewers 1d8 (Control, Defense)
Complication Rating
- d
- d
- d
- d
- d
Trauma Rating
Physical d
Mental d
Emotional d
Reflection Total Current
Session 0 0
d12 Trouble 0 0
Plot Points 0 0
Bonus 0 0
Bio:

Faction: Wayne Enterprises
Location: Wayne Tower
Real Name: N/A
Status: Personal bodyguard of Thomas Wayne Jr.

Public Knowledge
William Cobb is the bodyguard of Thomas Wayne Jr.

Theme Music
‘Postman’ by Living Colour

William Cobb

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