Announcement #1: Obsidian Portal invites have been sent out
You should have all received an invite to join the Obsidian Portal site. If you’re not going to be able to play, I’d kindly ask you to remove yourself. You’re welcome to favorite the site still, but I want to keep my Player list clean. The site is still under construction but a good amount of information from the last two series still exists. I’ll be cleaning it up shortly.
Decision #1: It will take place Friday nights starting at 8pm CST
When it came to which day the game will take place on the decision was based less on everyone’s input and more on my personal schedule. Friday nights simply work better for me than Saturdays. Sadly, this means not all of you will be able to play. I wasn’t trying to exclude anyone with this decision, but ensure that my personal life continues to grow and develop in my new town.
Decision #2: The game will start on January 3rd, 2014
Hopefully starting the first Friday of January won’t interfere with anyone’s New Year’s plans. Next weekend I’ll be celebrating my 30th birthday so that’s out. The 20th and 27th are very close to Christmas and I expect people to have weekend holiday plays. While January 3rd may interfere with New Years for some people, I’m hoping most people will still be free. I’ll be adding the game day to the Obsidian Portal page and I’d ask you to RSVP ASAP.
Announcement #2: The first session will be Character Creation
Since Google Hangouts has a flow-chart app, I think we’ll be able to do Pathways with little to no difficulty. I’ll play around with the software this weekend but it should work for what we need. If not, I’ll manage the pathways chart myself.
Don’t worry if you’re not too familiar with Dramatic Role-Playing (or Smallville) character creation. Just know that it’s group based but it’s a good idea to have an idea for the kind of character you’re interested in. Avoid specifics, but have a broad idea.
For those familiar with the process, there will be a custom Pathways chart. So, no working ahead.
Decision #3: It will be a DC Based Game
First, in regards to the informal survey I sent out recently: I’ve decided to remain in Gotham City. After consideration, I feel like Gotham City is as much of a character as Batman. Marvel doesn’t have a location that I feel is nearly as strong as Gotham is. I toyed with the idea of the game focused around creating a new Avengers group, but I just wasn’t happy with the mood change.
While the game will be set in the DC Universe, it’s my version of the DC Universe. I’ve shuffled various storylines around and brought in elements from movies, video games, television shows, and the original comics. The game is also focused around Gotham City, but outside characters will occur from time to time. The player character’s should reflect a Gotham-centric style though. Technology and training over magic and aliens.
Decision #4: It will be a reboot of Gotham Nights
The second major decision was the timeline of the game. I haven’t had much response from my original player base so I’ve decided to reboot the story. Right now I have three Series mapped out; “Gotham Reborn”, “Gotham Burns”, and “Gotham Crisis”.
Gotham Reborn will be about vigilantes rising up to fill the void left by Batman. I specifically use the term vigilantes, because you do not need to be heroes in the traditional sense. You do need to oppose the Villains and generally operate in a method you believe will make Gotham a better place. Your definition of “better” may (and should) vary.
Gotham Burns will be about the Villains rising up to challenge your old Vigilantes. And Gotham Crisis will see former Vigilantes and Villains coming together to save Gotham’s past.
Announcement #3: Character will be Gotham Style Vigilantes
I know I covered this a bit in the last two decisions, but it’s important and I want to really emphasize this. Your characters for the first Series will be Vigilantes, not Villains. The second Series will feature new Villains but right now we’re starting at the beginning.
Your Vigilantes should also be Batman or Gotham styled. No aliens, no magic, no “Superheroes”. Characters should have a healthy dosage of the Gotham Three Ts: Technology, Training, and Tragedy. When coming up with concepts, ask yourself if the character would stand next to Batman, Nightwing, Oracle, Red Robin, etc. If you have to use the phrase “this one (obscure) Batman character…” then ditch that idea and go back to the drawing board.
Decision #5: There will be “priority” seating
In the survey I asked for a commitment level and while I appreciate your input, I’m more curious to see how that commitment will shake out. The first few games will be on a first come, first served basis but after that I’ll be dividing up the players into two groups: “Primary Characters” and “Secondary Characters”. Any player who shows up for at least four sessions in a row (regardless of if they were able to play or not) will become our “Primaries”. Missed session exceptions will be given for announced absences if advanced notice is given. I’ll post more information on this system to Obsidian Portal.
This way I’m able to build a game around a core group of characters and reward players who are dedicated to the game. Those of you who selected the every other week or irregular commitment level are still more than welcome to join. I’m just hoping to get a core group of three-four characters and two-three rotating seats. Of course, if I get six super dedicated players the open seating may be closed in favor of creating a solid reliable group.
Announcement #4: This is the end of the newsletter
I’ll be moving these updates to the Obsidian Portal page from here out. Keep your eyes on the Adventure Log for announcements in the future. This one will be cross-posted there as well.
How’s all that for a nice wall of text? If you have any questions, comments, or concerns feel free to reach out to me either by e-mail or on Obsidian Portal. Thanks guys, I look forward to seeing you all in Gotham shortly!