During the course of writing a good story or novel, sometimes an author exclaims, “There was just this moment where the characters came alive for me and seemed to make choices for themselves!” Because each player is the advocate and voice for the Leads they play, this game allows for the players to achieve those moments of character agency. Players hit those moments by spending Plot Points to temporarily take control of the story.
You have a number of Plot Points that you can use to play with the dice in cool ways or to influence the story. You start each game session with a few, and your supply should dwindle and grow through play. We’ll talk first about how you earn Plot Points, and then what you can do when you spend them.
Earning Plot Points
You start the game with just three Plot Points, but they’re so useful you’ll definitely want to get your hands on more. How do you do that? Here are the ways you can earn Plot Points.
Roll a 1.
When you roll a 1, the GM can pay you a Plot Point to increase the size of the Trouble pool, or immediately place a d6 Minor Asset on the scene that benefits her Features.
Activate a Distinction trigger.
Some Distinctions let you earn a Plot Point when you accept a drawback.
Shutdown an Ability when you encounter its Limit.
See Abilities for more on Limits.
Plot Points spent against you.
If any Leads have spent a Plot Point to your detriment during a scene, you receive those Plot Points at the end.
The d4 Plot Point Generator.
Any time a player may choose to add a d4 to his dice pool instead of a higher die rating from one of his Distinctions. This represents the Distinction working against him in some way an earns him a Plot Point. This can not be done with Distinctions that are already d4 rated.
Spending Plot Points
Now that you have those Plot Points, what all can you do with them? Lots of stuff, as it turns out.
Add more dice to your pool.
You get to add one Value, one Relationship, and one Distinction or Ability on any roll for free, for a default pool of three dice. For every Plot Point you spend, you can grab an additional Trait, including a new Trait from a category you already used, and roll it along with your other dice. Dice added in this way are only added to the next roll. If a player wishes to continue using multiple traits in subsequent rolls they must spend a Plot Points prior to every roll for every additional rolled Trait.
Include more dice in your total.
For every Plot Point you spend, you can include another die as part of the total. So, one Plot Point lets you add the highest three dice together, two Plot Points lets you add the highest four, etc.
Create a Minor Asset.
Spend a Plot Point and describe something in the story that’s advantageous for your character. You can then write it down as a Minor Asset with a d6 value and use it the rest of the scene.
Create a Relationship.
If you’re interacting with a character that you don’t have a Relationship with, spend a Plot Point and establish one at a d6, writing a statement down immediately. That d6 Relationship lasts for the scene—afterward, the Relationship steps back to a d4.
Activate triggers or special effects.
Some Distinctions have triggers that require you to spend a Plot Point, and all your special effects for Abilities use Plot Points.
Activate a GM’s 1.
When the GM rolls a 1, you can spend a Plot Point to remove a die in the Trouble pool equal to or smaller than the size of the die that rolled a 1, or to get rid of any Minor Asset the GM has placed on the scene.
Call on a Resource.
At times, you may have access to Resources other than the ones on your Lead’s sheet. You can call on them as though they were your own Resources at d6 by spending a Plot Point.
Give In during a Contest.
If you picked up dice during a Contest, your character is invested in the conflict and you must pay a Plot Point to Give In. If you never picked up dice, Giving In is free.
Interfere in a Contest or ignore someone else’s interference.
If a Contest is about to break out and your character wants to prevent it, spend a Plot Point to Interfere. If you’re in a Contest and someone wants to interfere, you and your opponents can spend a Plot Point to shut them down.